About Me

George Clinkscales Jr.
George Clinkscales Jr.

My Story

I’m a Colorado State University graduate turned iOS developer, currently at the Apple Developer Academy in Detroit. My transition into software was driven by curiosity and a desire to build things that are genuinely useful — products that feel intuitive, accessible, and well-crafted from day one.

In under a year I’ve shipped two apps to the App Store: Stamped!, a SwiftUI travel discovery app, and TakeFlight, a SpriteKit survival game. Beyond those, I’ve contributed to civic tech through CommonSight, built a 54-beach conditions platform with on-device ML (CoastCast), and deployed an agentic AI sports analyst (Detroit Sports Chatbot).

Outside of code I ride bikes, explore Detroit restaurants, volunteer at local food banks, and plant trees with The Greening of Detroit — experiences that keep me connected to the community I’m building for.

Currently seeking full-time iOS developer or Web Dev roles — ideally on teams building products that serve real communities. Let’s connect.

Working With Me

  • Operating Environment: Adaptable, comfortable in open/public spaces, and value flow state. Punctual and respectful of team time.
  • Hours: Generally 9:30 AM – 5:30 PM, but flexible for project needs.
  • Communication: Mobile-first (text is fastest), I prefer written feedback, and values clear, actionable direction.
  • Learning Style: Visual, hands-on, and self-sufficient. I love cheat sheets and trial-and-error until mastery.
  • Strengths: Adaptability, reliability, and organization.
  • Struggles: Vague instructions and instant mastery without examples.
  • Philosophy: “To be early is to be on time.” “Measure twice, cut once.”
  • Personal Interests: Cycling, food, Detroit Tigers, Zelda, and music (Billie Eilish, Eminem, more).
Download PDF User Manual

What I Build

I build SwiftUI-first experiences with an emphasis on accessibility, interaction design, and maintainable architecture. I care about products that feel intuitive on day one and scale with real user needs.

  • SwiftUI app development with Firebase, SpriteKit, and persistent data workflows
  • Cross-platform UX decisions for iPad and macOS, including full keyboard compatibility
  • Accessibility-minded product decisions and interaction patterns from the start

How I Learned

I didn’t learn from a formal curriculum — I learned by doing. I’ve spent hours in browser DevTools inspecting how real sites work, breaking things apart and rebuilding them. I watch tutorials, then immediately apply what I learned to real projects. When I hit a wall, I don’t stop — I dig in, try every angle, and figure it out. That’s how I’ve picked up SwiftUI, web development, AI tooling, and everything in between.

My Tech Journey

  • ✈️
    Apr 2026: Hired as iOS/Android/Web Engineer at Tripsetta
    Brought on to maintain and ship features across an entire travel startup's product surface.
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  • 🏢
    Apr 2026: Co-founded CH Studios Detroit
    Software Studio · Est. 2026
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  • 🐦
    Apr 2026: Published TakeFlight to the App Store
    Second app live — a SpriteKit survival game for iPad and macOS.
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  • 🚗
    Mar 2026: SlotParking—Field Launch & User Outreach
    Preparing to bring my first real-world product to parking attendants.
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  • 📜
    Mar 2026: Earned Apple Ads Certification
    Completed the Apple Ads Certification exam and earned my official certificate.
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  • 📱
    Mar 2026: Published first app to App Store
    Launched my first iOS app for real users.
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  • 🏆
    Feb 2026: Portfolio launched
    Open to new opportunities.
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  • 💼
    Feb 2026: Accepted first internship
    Began professional experience in tech.
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  • 🍏
    Sep 2025: Started at Apple Developer Academy
    Began formal tech education and app development journey.
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What Guides Me

My approach is simple: understand the user context, build with intention, and ship work that is clear to both users and stakeholders. Accessibility, clarity, and thoughtful details are not extras; they are the work.

I believe strong products start with user empathy and are sustained by clean, reliable implementation.

I believe design should reduce friction, clarify decisions, and make complex systems feel simple.

I believe accessibility should be integrated from the first prototype through final iteration.

I believe great software respects platform strengths and meets people where they are across devices.